An Overview of Global Gaming Market
In 2021, the gaming market was estimated to be worth $197.15 billion. During the projected period, the market is estimated to increase at a CAGR of 10.1%. (2022-2030). The growing use of smartphones and 5G technologies is likely to boost market development. Furthermore, rising investments in cloud gaming are expected to propel the gaming industry forward in the coming years.
The rising popularity of titles like Dota 2, Counter-Strike,
Fortnite, League of Legends, and PUBG, which are also played in big esports
events, is also helping to drive the gaming sector forward. Globally, esports
events are seeing a huge growth in viewership, which is translating into
greater sales of games and gaming hardware.
The COVID-19 disruptions benefited the gambling industry.
Because governments throughout the world strictly enforced stay-at-home
regulations, individuals turned to internet gaming to relax and unwind after
spending so much time at home. Furthermore, the widespread use of cellphones
among individuals of all ages led to market development throughout the
epidemic.
The gaming industry research includes an executive-level
overview of the present global gaming market, as well as detailed estimates of
key indicators through 2030. The research, which is published yearly, includes
a full analysis of near-term potential, competitive dynamics, and demand
development by platform type, type, and gamer type across geographies, as well
as an assessment of major industry and technological trends.
Platform Segmentation in the Gaming Market
The market has been divided into smartphone, console, PC,
tablet, handheld controllers, and head-mounted displays based on platform.
Smartphones are predicted to contribute the most to market growth and to
increase at the quickest rate, with a CAGR of more than 10% throughout the
projection period. Furthermore, the increased availability of high-speed
internet compatible with 4K video gaming is fuelling demand for gaming in the
mobile gaming industry.
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Furthermore, the head-mounted display market is predicted to
develop at the second quickest rate, with a CAGR of more than 10% throughout
the projection period, owing to the growing popularity of virtual reality video
games worldwide. Virtual reality games are played using virtual reality
headgear like the Oculus Rift.
Segmentation of the Gaming Market by Type
The gaming sector has been divided into two types: video
games and cloud games. The cloud gaming segment is predicted to develop at the
quickest rate over the projection period, with a CAGR of more than 30%. This
expansion is projected to be driven mostly by developments in cloud technology
and the launch of 5G technology, which will allow multiple devices at the same
time and 4K games. As a result, demand for multiplayer online games, massively
multiplayer online (MMO) games, and Free2Play (F2P) games will increase,
contributing to total gaming industry growth.
The cloud games category represents a minor portion of the
gaming market. Cloud gaming could not previously see widespread acceptance
owing to a lack of dependable infrastructure. However, with developments in
server technology and gaming industry trends such as AI, VR, AR, and 5G
technology, gaming firms are able to harness and offer new cloud gaming.
Segmentation of the Gaming Market by Gamer Type
The gaming market has been divided into three segments based
on gamer type: casual gamers, dedicated gamers, and lifestyle gamers. In 2021,
the casual gamers sector accounted for more than half of the gaming market.
During the projection period, the category is predicted to increase at a CAGR
of more than 8%. The casual players group is mostly made up of internet gamers.
Competitive Landscape in the Gaming Industry
The gaming market is extremely fragmented, with globally
renowned businesses with wide gaming portfolios such as Electronic Arts Inc.,
Activision Blizzard Inc., and Tencent Holdings Ltd, as well as small and
medium-sized players with lesser portfolios. To capitalize on the growing
popularity of cloud games, investors are pouring money into their creation.
Over the previous two years, the market has seen a surge in video game company
transactions and alliances. For example, in August 2022, Sony and Tencent
announced a $260 million investment in Japanese game production company
FromSoftware Inc. Tencent paid $44 million buying the Japanese gaming company
Wake Up in November 2021.
Leading Players in the Gaming Market
- ·
Tencent Holdings Ltd
- ·
Sony Group Corp
- ·
Microsoft Corp
- ·
Nintendo Co Ltd
- ·
NetEase Inc
- ·
Sea Ltd
- ·
Activision Blizzard Inc
- ·
Bandai Namco Holdings Inc
- ·
Electronic Arts Inc
- · Take-Two Interactive Software Inc
Gaming Market Scope
GlobalData Plc has segmented the gaming market report by
platform, type, gamer type, and region:
Gaming Market – Revenue Opportunity Forecast, by Platform segments
2021-2030 (US$ million)
- · Smartphone
- ·
Console
- ·
PC
- ·
Tablet
- ·
Handheld Controllers
- ·
Head-mounted Displays
Gaming Market – Revenue Opportunity Forecast, by Type
segments 2021-2030 (US$ million)
·
Video Games
·
Cloud Games
Gaming Market – Revenue Opportunity Forecast, by Gamer Type
segments 2021-2030 (US$ million)
·
Casual Gamer
·
Avid Gamer
·
Lifestyle Gamer
Gaming Market – Revenue Opportunity Forecast by Regions,
2021-2030 (US$ million)
·
Asia Pacific
·
China
·
Japan
·
India
·
South Korea
·
Australia
·
Rest of Asia Pacific
·
North America
·
US
·
Canada
·
South & Central America
·
Brazil
·
Mexico
·
Argentina
·
Colombia
·
Peru
·
Rest of South & Central America
·
Europe
·
Germany
·
United Kingdom
·
France
·
Italy
·
Rest of Europe
·
Middle East & Africa
·
Nigeria
·
Iran
·
Saudi Arabia
·
Morocco
·
Rest of Middle East & Africa
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The market intelligence report provides an in-depth analysis
of the following –
Gaming market outlook: analysis as well as base year figures
and forecasts of revenue opportunities from the platform type segments.
Gaming market outlook: analysis as well as base year figures
and forecasts of revenue opportunities from the video games and cloud games
segments.
Gaming market outlook: analysis as well as base year figures
and forecasts of revenue opportunities from the gamer type segments.
Company snapshots: snapshots of leading companies in the
gaming market.
Underlying assumptions behind our published base-case
forecasts, as well as potential market developments that would alter, either
positively or negatively, our base-case outlook.

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